Thursday, November 8, 2007

pitch #9

In the port city of flotsam the companions quickly dicover that getting a ship to take them to Sancist will not be quite as easy as expected. Flotsam is packed with members of the dragonarmies. In a dark alley, outside an Inn, Caramon and Tanis wait until two drunken dragonarmy soldiers stumble towards them. They kill them and strip them of their clothing to wear in the city as to not be questioned. Whilst plodding through the streets of Flotsam. Tamis's life is saved by an unlikely dragon highlord, one he unexpectedly discovers to be very familiar. Meanwhile, the knights of Solamnia wait for the right moment to attack the dragonarmies encompasing the tower they have been defending. It is only so loong before the tension breaks the teathers that hold ones mind and all hell breaks loose.

pitch #10

The knights of solamnia make a final stand. The dragon armies are gearing up into full force for the final, fatal blow. Sturm gazes at three dragons and their riders, his death is inevitable, but he needs to buy Laurana time. Perhaps his life will now mean something. The cold glass of the dragon orb is freezing to the touch but Laurana grasps it and spends all of her energy attempeting to control it. There is nothing more to do. The armies scatter as the orbs power is unleashed. There is still hope to save this dieing world. A procession is held for the fallen, their faces and hearts, solemn, unyielding. At least they now know peace. In the midst of great evil, good will always be there to put up a fight, clash blades and stare into the eyes of the enemy.