Thursday, November 8, 2007

Final pitch

In a world consumed by war and hatred, a troop of companions go off on a journey to save the world they inhabit. The prejudices of those oblivious to the reality of the threat they face act as great obstacles in the quest. Dragon orbs, magical forgeries with the ability to control dragons are the key to solving the essential puzzle. An army of evil, the dragon army, is ever expanding its grip on the world and the companions must do everything in their power to stop it. Hope is bleak but real and only this will push the companions forward. As the world around them closes in, and those they trust begin to turn on them, the companions know what they must do. As the days grow short and the final battles ensue, will these adventurers be victorious or will the dragonarmies take hold of what was never intended to be theirs to control. With the greatness of this foe, it is hard to say if the companions even stand a chance.

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